![]() Visit the Frontier Workshop and download an unending source of incredible creations, or share your own designs with the world. Craft your perfect coaster park with ease. ![]() Sculpt landscapes, customise scenery, and flex your creative muscles with piece-by-piece construction. Jump in and make what you want, when you want. Hundreds of pre-built Blueprints allow players of all skill levels to quickly create thriving parks. Take on a deep, rewarding career mode, tackle challenging scenarios, or construct your dream coaster park with endless creative possibilities in sandbox mode. From stunning firework displays to sprawling cruise ships, there’s no limit to the creativity. Download coasters, scenery, buildings, and entire parks, or grow a following by uploading your own creations. Looking for inspiration? Discover the Frontier Workshop and harness the world’s best designs in your expanding empire. Keep them entertained so attendance figures – and profits – skyrocket. Guests react in realtime as you set prices, place scenery, and install exciting new attractions. Take advantage of Blueprints to quickly place over 700 pre-made objects, including coasters, facilities and scenery build from the ground up with detailed piece-by-piece construction or transform the ground itself with terrain-altering tools. Whatever your skill level, bring your ideas to life. There’s some great mood music that plays during playtime and it helps serve a whimsical atmosphere and changes depending on what time of the day it is.Surprise and delight crowds as you build the coaster park of your dreams and manage a truly living world with unparalleled attention to detail. They carry with them that awesome whoosh sound as they go by sound as if you were right next to them. The sounds delivered are very ambient in a way to make the rides too, feel extremely realistic when comparing them to real-world rollercoaster rides. I never understood why, but I can see this being a small issue upon release if it’s a bug. The one odd thing I had noticed was that through each time change during a day cycle, the camera would pop back to the default location of the map. The different locations offer their own distinct beautiful vistas and the 24-hour dynamic lighting really shows off the small details and offers new and intriguing sights throughout the day. When looking at the actual visuals and audio details, they were superb. It all just works as it should, fantastically. You won’t have to worry about getting stuck or aggravated about moving things accordingly. I never had issues with the button mapping as everything is shown on-screen in a user-friendly way. I can whole-heartedly say that the use of a controller was executed expertly here. ![]() Nothing feels too complicated and are real-world things that park owners take into account as well.īecause of its console-based gameplay, the use of a controller was needed for this hands-on so that we got the full experience of the game. ![]() I like having the challenges present that it puts ahead of you. That’ll give you a sense of guest enjoyment, nausea, and a few other gauges that your ride will hit. The main thing that they need to have done is to be tested. You’ll also have to meet a bunch of qualifications for each ride before they can be open to the public. This is the coolest looking theme-park sim I’ve seen yet because of the number of varied pieces that are given to you, allowing for a fantastic looking park from one to the next.Įach piece you put into the world costs money, so managing your funds is an aspect that you have to build your park around. The developers have definitely taken inspiration from places like Disney World and Universal Studios which go that extra step to make fun-seekers feel as if they’ve been transported to another world. It really made the parks more realistic to how they’re represented nowadays. I felt like I wanted to hop into the game and take some of these for a ride myself.īesides the rides, you can add a vast library of different types of buildings to further the immersion of the park you’re building. The rides look and sound great, with each one moving in a realistic way that honestly looked satisfying every time. Your main focus is on rollercoasters of course but like every theme-park, there are a plethora of different rides strewn in-between for all guests to enjoy. Planet Coaster is one of those games that plays in the way that you’re in charge of your own amusement park empire.
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